After doing some changes by lifting hitpoints and lowering damage of the units and defensive buildings, we've received some intense feedback. We definitely want to hear the audience's opinion, whether it was good or bad. After all, we are making this game for you. Earlier we received feedback that for example Kong was way too powerful,
destroying everything with just one hit. This was one of the reasons
why we needed to balance the units.
We acknowledge your frustration and want to serve our players the best way possible, so let's take this even further: We would like to offer this topic for your thoughts and feedback concerning the changes.
What would you think that would be a better solution? How should the damage and hitpoints be changed, so that there's more challenge but not too much? Is there something else that would add the fun factor in battles?
We are open for your thoughts and comments. Remember that I'm here to help and to forward your word so that our team can make Raids of Glory as good as possible. So that you get to enjoy.
Yours truly, Ida
Ps. For those who have been worrying, is this really the new version -
worry not! It is not: this was a minor change and the actual global
version update is yet to be released in the future. And there will be
many new things, such as changes in immunity system - something that has
been requested by the community.